Planet Coaster does a great job at capturing the essence of the beloved games from the genre that released in the late 90s and early 2000s. The management/simulator franchise has exploded over the last several years, but there is something so charming about a good theme park simulator. Or, if you’re like me, you just place a bunch of random rides that border on the line of death traps. No longer having to worry about finances or attendee feedback, Sandbox mode is a great place to test out ideas before implementing them in Career or Challenge mode. Completely letting players off the leash, Sandbox mode allows the imagination to run wild. Sandbox is where players will undoubtedly spend a large chunk of their time in Planet Coaster. While the limited number of resources creates for a daunting experience, Challenge mode is a great litmus test of game skill for any experienced park manager. Putting players in a unique setting (City, Arctic, etc.) and giving them a limited amount of cash, Challenge mode puts true management skills to the test. Working as the game’s standard mode, I thought career was a really solid balance of satisfying simulation play, with a good deal of challenges thrown into the mix.Ĭhallenge mode is for the true management tycoons of the world. Career mode is a longform session where players are given a base theme/groundwork, and are tasked with creating the best theme park they can. Planet Coaster has three core modes: Career, Sandbox, and Challenge. It doesn’t ruin the experience, but can make getting around feel like a chore. This issue is present in Planet Coaster: Console Edition, as navigating through menus and building tracks with a gamepad is just inferior to a keyboard and mouse. On PC, it’s easy to make snap adjustments and to flip through categories with a mouse and keyboard, this is simply not a luxury enjoyed by those playing on console. One of the struggles that’s nearly impossible to overcome with these management simulators is the shift in controls. As it can be a bit of a task to get acquainted with the systems in a deep sim like Planet Coaster, I appreciated the revamped tutorial. Planet Coaster: Console Edition adds an in-depth voice tutorial that walks players through the basic steps. Because of this, the tutorial is pretty important as it shows players the ropes of maneuvering the pretty extensive UI. Planet Coaster features an assortment of rides and tools that players can use to build their own unique theme park. Along with giving more players access to the acclaimed experience from PC, Planet Coaster: Console Edition offers new features and improvements. With the arrival of gaming’s next generation, Frontier is bringing Planet Coaster to Xbox and PlayStation. From Frontier Developments, this sim brought us back to the glory days of theme-park builders. and, requires you to download rides / creations that other players have built (which, may or may not suit you) I recommened PlanetCoaster if your Computer can handle it.Planet Coaster first released back in 2016 to positive responses. However, it comes at a slight cost of pre-made(developer-built) creations. PlanetCoaster is more visually appealing & allows for more creative freedom. The RCT games stopped after RCT3 lolĮdit: Also, RCT3 is more of a "lite" version of PlanetCoaster. Most of us won't even acknowledge that RCTW even exists. and, lost a lot of fanbase and trust in loyal customers. You should realistically be paid by Atari to play RCTW. Never buy it even if it's on sale for $2.00. Rollercoaster Tycoon World was the new development team brought on after the old one left and had a more pleasing creative style to Atari. PlanetCoaster was made by the same Devs that made "Rollercoaster Tycoon 3" after they split from Atari due to differences in creative style.
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